![]() Minoa: Removed Pierce Armor bonus for Siege Weapons Siege Ships now have 1.2 blast area instead of 1/1.5 respectivelyīabylon: lowered Tower and Wall bonuses to +50% from +75%Īssyria: Increased Cavalry vs Swordsmen bonus to +3 from +2 Increased Helepolis Hp by +5 removed Pierce ArmorĮlite Infantry: increased Melee Armor by 1, is now 7 lowered attack to 16 from 17 Increased Ballista units attack by +10 removed bonus vs Elephant units ![]() Siege Weapons no longer do extra damage to each otherĬatapult units no longer have Pierce ArmorĬatapult units now have 1.2 blast area instead of 1.35/1.5 respectively Siege Weapons and Siege Ships: gain +5 attack with Alchemy instead of +2 Horse Archer units have +1 attack, but have decreased fire rate to maintain DPS (about -10%)Įlephant units now cost 165f/40g, instead of 150f/50gĮlephant units now move slightly faster (original speed for base tiers high tiers are -5% slower than base tiers)Įlephant Archer units have +10% DPS (increased fire rate)Įlephant Archers now have 7 range instead of 8 Horse Archer units have +10 Hp, is now 80/110 respectively Horse Archer units now cost 75f/70g instead of 60f/70g Lowered Horse Archer units Melee Armor by 1, 0/1 respectively Lowered Improved Bowman units Hp to 45/50/60 respectively from 50/55/70Ĭhariot Archers: delayed attack by 2 frames (+2 frame delay) Improved Bowman units now cost 45f/20g instead of 35f/25g Heavy Cavalry: increased attack to 12 from 11Ĭataphract: increased attack to 16 from 15Ĭataphracts and Heavy Camel Riders now have 2 base Pierce ArmorĬamel Rider units now cost 75f/50g instead of 60f/60g increased attack to 7 from 6Ĭamel Riders: Removed base Pierce Armor adjusted bonus vs Cavalry to 2x base attack (+7/+12) Scythe Chariots: lowered Melee Armor to 2 from 3Ĭavalry units now cost 90f/60g instead of 75f/70gĬavalry: increased attack to 9 from 8 decreased bonus vs Swordsmen units to +1 Scouts no longer have 1 base Pierce ArmorĬhariot units now cost 65 Food instead of 45 increased attack of Chariots to 8 from 7 Swordsman units no longer have 1 base Pierce Armorīroad Swordsmen now have 80 Hp instead of 70 Swordsman units now cost 45f/15g instead of 35f/15g 7th heaven mod manager 1.7 free#Short Sword in now free in the Bronze Age Swordsmen units now take less damage from Cavalry Stumps and Rubble are now placeable, by default, in Scenario EditorĪdded Mathematics technology in the Market (increased Mining work rate and carry capacity)Īdded new graphics for "Barbarian" civilization Roads and Plazasīuildings now have outlines when being placedĪdded "new" death process for units to improve combat smoothnessĪdded new construction graphics for walkable FarmsĪdded new roof graphics for "Roman" building setsĪdded the Achaemenid Empire (renamed Persian to Sasanian)Ĭlubman/Axeman no longer have 1 base Melee Armor If Explorers get glitched, just tell them stop or stand ground, they should start walking again.Īdded some new doodads for Scenario Editor The lastest version (1.7) is available, enjoy! You can keep up with 5thLegacy on the Discord server or at 7th heaven mod manager 1.7 mods#This mod REQUIRES Upatch HD 1.1 R4, which makes the Mods folder.įor information on Civilizations, check the Tech Tree Primitives.txt file in the "/Age Of Empires/Mods/5thLegacy/5thLegacy Extras" folder.Ĭomments & Reviews ( All | Comments Only | Reviews Only ) The_Patriarck 7th heaven mod manager 1.7 zip#To install: Download the 5thLegacy zip file, unzip the file into your "/Age Of Empires/Mods" folder, then load it in Upatch's mod manager. 5thLegacy also tweaks the balance of the game to introduce new tactics and further the strategic depth of the game, without taking too much away from the concept of Age of Empires. The mod currently adds 33 new civilizations, 8 new buildable units, a handful of technologies, 2 new building graphic sets, improves the difficulty of the computer players, adds walkable farms, and much more. Posted on 04/29/18 06:06 PM (updated 04/29/21)ĥthLegacy is a large expansion to Age of Empires: the Rise of Rome.
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